Prague
January
10. 01. - 14. 01. Using E-learning Platforms
10. 01. - 14. 01. Coaching Strategies for Schools
10. 01. - 14. 01. STEM
10. 01. - 14. 01. Going Digital in an Innovative Classroom
10. 01. - 14. 01. Foreign Language Teaching
10. 01. - 14. 01. Coding and Robotics
17. 01. - 21. 01. Innovative Approaches to Teaching
10. 01. - 14. 01. STEM
10. 01. - 14. 01. Going Digital in an Innovative Classroom
10. 01. - 14. 01. Foreign Language Teaching
10. 01. - 14. 01. Coding and Robotics
17. 01. - 21. 01. Innovative Approaches to Teaching
17. 01. - 21. 01. ICT in Education
17. 01. - 21. 01. Early School Leaving
17. 01. - 21. 01. Digital Competencies through Tablets
17. 01. - 21. 01. Inclusive Education
24. 01. - 28. 01. Game-Based Learning and Gamification
24. 01. - 28. 01. Special Needs Children
24. 01. - 28. 01. Using G Suite for Education
17. 01. - 21. 01. Digital Competencies through Tablets
17. 01. - 21. 01. Inclusive Education
24. 01. - 28. 01. Game-Based Learning and Gamification
24. 01. - 28. 01. Special Needs Children
24. 01. - 28. 01. Using G Suite for Education
February
31. 01. - 04. 02. Inclusive Education
31. 01. - 04. 02. ICT in Education
07. 02. - 11. 02. Project Agile Management for Educators
14. 02. - 18. 02. CLIL – Content and Language Integrated Learning
14. 02. - 18. 02. Going Digital in an Innovative Classroom
21. 02. - 25. 02. STEM
21. 02. - 25. 02. ICT in Education
31. 01. - 04. 02. ICT in Education
07. 02. - 11. 02. Project Agile Management for Educators
14. 02. - 18. 02. CLIL – Content and Language Integrated Learning
14. 02. - 18. 02. Going Digital in an Innovative Classroom
21. 02. - 25. 02. STEM
21. 02. - 25. 02. ICT in Education
March
28. 02. - 04. 03. Using E-learning Platforms
28. 02. - 04. 03. Burnout Prevention in a School System
28. 02. - 04. 03. Coaching Strategies for Schools
28. 02. - 04. 03. Early School Leaving
07. 03. - 11. 03. Special Needs Children
07. 03. - 11. 03. Human Resource Management
28. 02. - 04. 03. Burnout Prevention in a School System
28. 02. - 04. 03. Coaching Strategies for Schools
28. 02. - 04. 03. Early School Leaving
07. 03. - 11. 03. Special Needs Children
07. 03. - 11. 03. Human Resource Management
07. 03. - 11. 03. Encouraging Creative Thinking
07. 03. - 11. 03. Going Digital in an Innovative Classroom
07. 03. - 11. 03. Going Digital in an Innovative Classroom
14. 03. - 18. 03. Innovative Approaches to Teaching
14. 03. - 18. 03. Early School Leaving
14. 03. - 18. 03. Game-Based Learning and Gamification
21. 03. - 25. 03. English for Educators and Administrative Staff – A1
21. 03. - 25. 03. Inclusive Education
21. 03. - 25. 03. Foreign Language Teaching
21. 03. - 25. 03. ICT in Education
28. 03. - 01. 04. Digital Competencies through Tablets
16. 05. - 20. 05. Innovative Approaches to Teaching
23. 05. - 27. 05. Foreign Language Teaching
23. 05. - 27. 05. ICT in Education
30. 05. - 03. 06. Game-Based Learning and Gamification
14. 03. - 18. 03. Early School Leaving
14. 03. - 18. 03. Game-Based Learning and Gamification
21. 03. - 25. 03. English for Educators and Administrative Staff – A1
21. 03. - 25. 03. Inclusive Education
21. 03. - 25. 03. Foreign Language Teaching
21. 03. - 25. 03. ICT in Education
28. 03. - 01. 04. Digital Competencies through Tablets
April
04. 04. - 08. 04. Using G Suite for Education
04. 04. - 08. 04. STEM
04. 04. - 08. 04. Flipped Classroom
04. 04. - 08. 04. CLIL – Content and Language Integrated Learning
04. 04. - 08. 04. Flipped Classroom
04. 04. - 08. 04. CLIL – Content and Language Integrated Learning
11. 04. - 15. 04. Innovative Approaches to Teaching
11. 04. - 15. 04. Special Needs Children
18. 04. - 22. 04. Approaching Multicultural Issues and Mixed Ability Classes
18. 04. - 22. 04. Game-Based Learning and Gamification
18. 04. - 22. 04. Inclusive Education
18. 04. - 22. 04. Coding and Robotics
18. 04. - 22. 04. Burnout Prevention in a School System
18. 04. - 22. 04. Approaching Multicultural Issues and Mixed Ability Classes
18. 04. - 22. 04. Game-Based Learning and Gamification
18. 04. - 22. 04. Inclusive Education
18. 04. - 22. 04. Coding and Robotics
18. 04. - 22. 04. Burnout Prevention in a School System
May
02. 05. - 06. 05. Encouraging Creative Thinking
02. 05. - 06. 05. Early School Leaving
02. 05. - 06. 05. Flipped Classroom
02. 05. - 06. 05. Going Digital in an Innovative Classroom
09. 05. - 13. 05. Using E-learning Platforms
09. 05. - 13. 05. Special Needs Children
09. 05. - 13. 05. Project Agile Management for Educators02. 05. - 06. 05. Early School Leaving
02. 05. - 06. 05. Flipped Classroom
02. 05. - 06. 05. Going Digital in an Innovative Classroom
09. 05. - 13. 05. Using E-learning Platforms
09. 05. - 13. 05. Special Needs Children
16. 05. - 20. 05. Innovative Approaches to Teaching
23. 05. - 27. 05. Foreign Language Teaching
23. 05. - 27. 05. ICT in Education
30. 05. - 03. 06. Game-Based Learning and Gamification
June
13. 06. - 17. 06. Flipped Classroom
13. 06. - 17. 06. Digital Competencies through Tablets
13. 06. - 17. 06. STEM
20. 06. - 24. 06. Using E-learning Platforms
20. 06. - 24. 06. Inclusive Education
20. 06. - 24. 06. Coaching Strategies for Schools
20. 06. - 24. 06. Using E-learning Platforms
20. 06. - 24. 06. Inclusive Education
20. 06. - 24. 06. Coaching Strategies for Schools
27. 06. - 01. 07. Special Needs Children
27. 06. - 01. 07. Game-Based Learning and Gamification
July
04. 07. - 08. 07. English for Educators and Administrative Staff – A1
04. 07. - 08. 07. English for Educators and Administrative Staff – A2
04. 07. - 08. 07. English for Educators and Administrative Staff – A2
11. 07. - 15. 07. Using E-learning Platforms
11. 07. - 15. 07. Early School Leaving
11. 07. - 15. 07. Flipped Classroom
11. 07. - 15. 07. Foreign Language Teaching
18. 07. - 22. 07. Innovative Approaches to Teaching
11. 07. - 15. 07. Foreign Language Teaching
18. 07. - 22. 07. Innovative Approaches to Teaching
18. 07. - 22. 07. ICT in Education
18. 07. - 22. 07. Digital Competencies through Tablets
18. 07. - 22. 07. STEM
18. 07. - 29. 07. Innovative Approaches to Teaching
25. 07. - 29. 07. Project Agile Management for Educators
25. 07. - 29. 07. Coding and Robotics
25. 07. - 29. 07. Inclusive Education
25. 07. - 29. 07. Going Digital in an Innovative Classroom
18. 07. - 22. 07. Digital Competencies through Tablets
18. 07. - 22. 07. STEM
18. 07. - 29. 07. Innovative Approaches to Teaching
25. 07. - 29. 07. Project Agile Management for Educators
25. 07. - 29. 07. Coding and Robotics
25. 07. - 29. 07. Inclusive Education
25. 07. - 29. 07. Going Digital in an Innovative Classroom
August
01. 08. - 05. 08. Encouraging Creative Thinking
01. 08. - 05. 08. Using E-Learning Platforms
01. 08. - 05. 08. CLIL – Content and Language Integrated Learning
08. 08. - 12. 08. Approaching Multicultural Issues and Mixed Ability Classes
22. 08. - 26. 08. Game-Based Learning and Gamification
29. 08. - 02. 09. Encouraging Creative Thinking
29. 08. - 02. 09. Flipped Classroom
29. 08. - 02. 09. Coaching Strategies for Schools
29. 08. - 02. 09. STEM
29. 08. - 02. 09. Flipped Classroom
29. 08. - 02. 09. Coaching Strategies for Schools
29. 08. - 02. 09. STEM
September
05. 09. - 09. 09. ICT in Education
05. 09. - 09. 09. Foreign Language Teaching
12. 09. - 16. 09. Human Resource Management
12. 09. - 16. 09. Burnout Prevention in a School System
12. 09. - 16. 09. Going Digital in an Innovative Classroom
12. 09. - 16. 09. Human Resource Management
12. 09. - 16. 09. Burnout Prevention in a School System
12. 09. - 16. 09. Going Digital in an Innovative Classroom
19. 09. - 23. 09. Using E-Learning Platforms
26. 09. - 30. 09. Innovative Approaches to Teaching
October
03. 10. - 07. 10. Encouraging Creative Thinking
03. 10. - 07. 10. Using E-Learning Platforms
03. 10. - 07. 10. Game-Based Learning and Gamification
10. 10. - 14. 10. Digital Competencies through Tablets
10. 10. - 14. 10. Coaching Strategies for Schools
17. 10. - 21. 10. Human Resource Management
10. 10. - 14. 10. Coaching Strategies for Schools
17. 10. - 21. 10. Human Resource Management
17. 10. - 21. 10. Flipped Classroom
November
31. 10. - 04. 11. Early School Leaving
31. 10. - 04. 11. Game-Based Learning and Gamification
07. 11. - 11. 11. Going Digital in an Innovative Classroom
07. 11. - 11. 11. Inclusive Education
14. 11. - 18. 11. Special Needs Children
14. 11. - 18. 11. Using G Suite for Education
14. 11. - 18. 11. Special Needs Children
14. 11. - 18. 11. Using G Suite for Education
14. 11. - 18. 11. Foreign Language Teaching
21. 11. - 25. 11. Using E-Learning Platforms
21. 11. - 25. 11. Special Needs Children
21. 11. - 25. 11. Human Resource Management
21. 11. - 25. 11. Digital Competencies through Tablets
28. 11. - 02. 12. CLIL – Content and Language Integrated Learning
28. 11. - 02. 12. ICT in Education
21. 11. - 25. 11. Digital Competencies through Tablets
28. 11. - 02. 12. CLIL – Content and Language Integrated Learning
28. 11. - 02. 12. ICT in Education
December
05. 12. - 09. 12. Flipped Classroom
05. 12. - 09. 12. Approaching Multicultural Issues and Mixed Ability Classes